

Platform
PlayStation 3 ‘Wonderbook’

Roles
Additional Designer, QA Analyst

Studio
Exient Entertainment, Oxford

Dates Worked
July 2013
A challenging but rewarding project, Diggs involved working with the then-innovative augmented reality platform ‘Wonderbook’ for the PlayStation 3. This new platform presented a wealth of opportunity to implement exciting and inventive new mechanics, the most important of which the team termed ‘breezes’. These were direct interactions between the player and the environment and were the most important method of controlling the game and moving a scene forward. An example would be waving a hand over a loose shelf to push barrels onto the scene, creating a distraction for enemies. Aside from my work on the three-person QA team identifying bugs and helping implement fixes, I contributed numerous ideas for ‘breezes’ rooted primarily in environmental feedback.
